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Diddy kong racing code
Diddy kong racing code









Some of the characters that were gonna be featured in the game, such as Banjo and Conker, were uncertain because of Microsoft buying the remaining half of Rare from Nintendo. There would have been "Dark" versions of some of the characters, including Diddy Kong, Pipsy, Bumper, and a few others. The character roster for Diddy Kong Racing Adventure would have included Diddy Kong, Dixie Kong, Donkey Kong, Lankey Kong and Krunch from Donkey Kong Country, Timber, Bumper, Pipsy, and Tiptup from Diddy Kong Racing, and Banjo, Mumbo Jumbo, and Conker from Rare titles (Banjo and Mumbo Jumbo from Banjo-Kazooie Conker from Conker's Bad Fur Day) were being considered for the game. Upon coming back from Timber Island and witnessing the Kremlings bulldozing an entire forest, Diddy reassembles the racers from the previous game to come back and defeat Wizpig again.Įarlier drafts of the story would have included a new villain instead of Wizpig, a white rhino named "Baron Von Snort." However, the character would have done the exact same actions as Wizpig, teaming up with the Kremlings and wreaking havoc on Kongo Island. Wizpig's main goal is to bulldoze the entire island and build a giant raceway to get revenge on Diddy Kong and the others while Diddy is away visiting Timber the Tiger on Timber Island. The Kremlings decide to go "Kongnapping" on Kongo Island. He decides to team up with the Kremlings (of Donkey Kong Country fame) and their company KremCo. After the events that took place after Diddy Kong Racing, Wizpig has been planning for his revenge.











Diddy kong racing code